In this case The Infected come in various levels of Cordyceps transmogrification: runners, stalkers, bloaters and, most notably, clickers. But by putting a fresh spin on those tired tropes, The Last of Us sets itself apart from being just another game about zombies. Most developers are content with conforming to the banal, long-established conventions of (for lack of a better word) zombie games. Now imagine one of those species was humans, and you have the basic gist of The Last of Us. There are thousands of types of the Cordyceps fungi, each specialising on a single insect species. The fungus is so virulent that it can wipe out entire colonies, and it's not just ants that fall victim. Once infected, the fruiting body of the fungus erupts from the ant's head in deadly spores. In the insect world there's a parasitic fungus that plagues ant colonies, called Cordyceps. The Last of Us is special because it encapsulates that innate will to survive like few examples of its kind can so much as aspire to. Because, never mind other games, no other entertainment medium can evoke such raw emotion, can make you care so passionately about its characters. And, in the end, you'll be glad for the experience. It bludgeons, garrottes and contorts your twee perception of morality until you're mercilessly and systematically gunning down an entire hospital of innocent people. The game's macabre world sees every ounce of your hope and joy and slaps them out of you with frighteningly cold indifference. It's shitty people, with dirty clothes and greasy hair, doing whatever shitty things it takes to survive. It's dark and claustrophobic, gritty and cruel. But while it's from the same massive-publisher production line, The Last of Us isn't like most games. Most big-budget, triple-A games attempt to attract the player with style over substance, with sweeping vistas and bright blue skies, striking environments and colourful characters. Given the amount of twisted violence you can dish out to both human survivors and infected in this game, it seems odd that Naughty Dog draws the line at property damage, but this isn't the only instance of an unkillable console in The Last Of Us 2."Guess what, we're shitty people, Joel. RELATED: One Year On, I Still Can't Replay The Last Of Us Part 2 Her one has a copy of the Jak And Daxter Remastered collection with it - funny how so many Naughty Dog games survived the apocalypse.
#Last of us ps3 ps3
Maybe Ellie won't shoot it because she loves the PS3 in her room back in Jackson. They can shoot the wall behind the PS3, the table it sits on, and just below the controller, but they can't shoot the system or the controllers themselves - the gun simply won't fire. This discovery was posted to Reddit by user Affe_Boy_.
#Last of us ps3 Ps4
If you're wondering why it's a PS3 and not a PS4, it's because the infection began in September 2013 and the PS4 didn't release until November of that year. Naturally, the first thing you do when you discover an easter egg like this in a game is shoot it, but Naughty Dog knew we'd try to desecrate their legacy, so they've made it impossible to shoot the old Sony hardware. The dusty, worn-out, run-down machine - no, not the one in your cupboard - rests atop a table in Eugene's Hideout, with two DualShock controllers connected, next to what appears to be a copy of Uncharted 2: Among Thieves. Original: In a slight fourth wall break, developer Naughty Dog left a PS3 in The Last Of Us Part 2 as some level decoration. Update: Kurt Margenau, co-game director of The Last of Us 2, took to Twitter to explain that Naughty Dog has "a shader feature to mark a material as not shootable." Mostly used to prevent people from desecrating religious items and imagery, it appears other objects in the game can be elevated to holy status too, such as this unshootable PS3.